Design

Sheet Metal Housing Design
Designed a new and sophisticated product aesthetic for a new brand. Engineered the sheet metal housing in CAD and worked with a sheet metal firm to produce the housings
Ray Console
Embedded Software Interaction Design
Developed the interaction between buttons, faders, touchscreen and lighting control (DMX). Designed all touch screen graphics including intuitive controls for complex devices
Ray Console
E-Commerce Interaction Design
Developed the graphic design and business logic for a e-commerce website to sell software extensions to the console software. Configured a Magento site.
Ray Console
Usability Testing
Created and tested functional wireframe prototypes. Undertook indepth user testing of newly developed features with new and experienced users.
Ray Console
Industrial Design
Sketched ideas, tested materials, created and tested prototypes, analysed manufacturability and presented the final design solution.
Poopac
Adobe Creative Suite
Edited product and process images in Photoshop. Created simple clear graphics in Illustrator. Completed the thesis document in InDesign
PooPac
Rapid Prototyping
Created and tested different ways of support moss to flourish, Reconfigured existing humidifiers to create functional aesthetic prototypes
Moss Humidifier
Ideation through Sketching
Quickly developed ideas in tandem with Stefan by sketching product iterations as we exchanged ideas and discussed potential directions.
Moss Humidifier
Components Sourcing
Sourced components from China and Taiwan. Met with partners at trade fairs to review products and negotiate prices. Tested and evaluated product samples and finalised components
Ray Console

Research

Customer and Market Research
Conducted user interviews and fly on the wall observations. Researched the current product offerings on the market. Created an initial product concept with intended USPs
Ray Console
Mycology Research
Dove deep into the world of mycology (fungus and mushrooms) to discover under what conditions a mushroom can stop human faeces from smelling.
PooPac
Design Research
Explored materials, systems and processes to develop a user centred, business friendly and environmentally sustainable solution
PooPac
Field Testing
Travelled twice to Kisumu, Kenya to carry out field research. Conducted user interviews, fly on the wall observations, focus groups and user testing
PooPac
Market Research
Searched the market for existing products. Analysed products to understand market expectations and opportunities to create a unique product
Moss Humidifier

Business

Software Development Management
Worked with development teams in Switzerland and Poland. Delivered design specifications, manage GitLab projects and lead development planning.
Ray Console
Sales Partnership Negotiations
Lead negotiations with distribution partners. Travelled to the US to demonstrate the product and negotiate a partnership contract.
Ray Console
Documentation
Created extensive context help and wrote the user manual. Maintained specification and project documentation.
Ray Console
Public Presentations
Presented the PooPac project in a variety of settings. Including: Social Impact Award, Social Impact Start as well as Falling Walls Zürich and Berlin
PooPac